Ultra Dynamic Sky is a sky and weather system for Unreal Engine, developed and sold by Everett Gunther. UDS offers a flexible sky solution for developers of games, simulations, visualizations, and offline rendering. Initial setup has drag and drop simplicity, and the system offers a wealth of customizable parameters and optional features to suit your project.
Below are online mirrors of the UDS documentation by release version. Note you can also access this documentation from within the editor while working with UDS, by clicking the UDS Documentation button at the top of the UDS details panel.
If you need support with Ultra Dynamic Sky, or just want to ask a question about the product, please email me at:
support@ultradynamicsky.com